A tactical race through a dying valley

TURN THE WHEEL.
OUTRUN EXTINCTION.

Four dinosaurs. One last Nest. Read the wheel, survive the elements, and make the moves that get your species home.

  • 2–4players
  • 8+ages
  • 25–40minutes
Zino, the Spinzino guide

SCROLL TO ENTER THE VALLEY

The core loop

How to play

Reach the Nest before the meteors fall. Four clear moves; one tense finish.

Game board set up with dinosaur runners
01

Set up

Place the board, wheel and four runners. Take three eggs into the Valley.

Ornate wheel ready to spin
02

Spin the wheel

Read your movement, element and the risk of spinning one more time.

Dinosaur runner moving along the game board
03

Move

Advance through the Valley, take shortcuts and trigger the element event.

Three egg tokens in the final Nest
04

Reach the Nest

Bring three eggs to the final Nest. First runner there wins the race.

The engine of the game

Every spin asks:
how greedy are you?

Each sector gives movement and an element. Take the first result, or spin once more: add the steps, but let the second element decide what happens next.

● LAVA +3● JUNGLE +2● EGG +2● METEOR +1

The valley is waiting.

A second Meteor cancels movement, sends you back two spaces, and costs one egg.

SPIN
THEN DECIDE
3LAVA2JUNGLE2EGG1METEOR

FIRST SPIN: MOVE + ELEMENT

Four ways to play

Meet the runners

Rex the Tyrannosaurus
POWER

Rex

Once per round, double your movement and cut past a rival.

Raptor the Velociraptor
TEMPO

Raptor

Re-spin once per game when the first result just will not do.

Trike the Triceratops
CONTROL

Trike

Cancel an element event and keep your hard-won eggs safe.

Bronto the Brachiosaurus
POSITION

Bronto

Swap places with any runner just before the finish-line tension peaks.

One valley. Three pressures.

Pick your way
to the Nest.

01

Standard expedition

The full competitive race for 2–4 players: powers, events and a finish no one sees coming.

02

Fast spin

A 15-minute high-pressure sprint. One clean race; no time to overthink it.

03

Solo: meteor clock

Collect three eggs before the meteor track reaches the Nest.

Inside the box

Built for the table.

01

Game wheel

Six sectors and four elements.

02

Valley board

One large spiral map to the Nest.

03

Four runners

One sculpted token for each dinosaur.

04

60 event cards

Hazards, turns and calculated risks.

05

Egg tokens

Three eggs unlock a victory.

Print + Play v1.2

Bring the Valley
to your table.

Download the complete Print + Play kit. Cut the wheel, build the board, and take the race home tonight.

PDF
DOWNLOAD PRINT + PLAY12 SHEETS · LETTER · v1.2

Field notes

FAQ

How long is a game? +

A standard expedition takes 25–40 minutes. Fast Spin is designed for a 15-minute session.

What age is it for? +

The rules are approachable from 8+, with enough timing and positioning to keep adults engaged.

Is there a digital version? +

Not yet. Spinzino is made for a real wheel, real cards and people around one table.

Can I print it at home? +

Yes. The Print + Play kit includes the board, wheel and every essential token.

Why the wheel matters

More than a roll-and-move.
A race with a read.

Spinzino starts with a simple thought: why should a die be the only way a tabletop race can surprise you? The wheel puts chance where everyone can see it. Each turn begins with a choice to read the sectors, gauge the position of the other runners and decide when to spend a power. Zino is the young guide at the centre of that expedition — a survivor with a clear head, not a cartoon mascot.

The Valley is a pressure system, not a queue of spaces. Lava creates a risky burst, Jungle paths reward timing, Meteors pull plans apart and Eggs make the Nest feel closer. The rules stay lean, while the table talk stays sharp: hold your re-spin, protect the egg, block the event, make the swap. That is the kind of adult game night Spinzino was built for.